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In the tile editor having problems seeing my cursor when i move off the 0 x or y coordinate
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I noticed that too, when I was goofing around with one of the editnpc scripts, I put the shallow water and dirt path into an npc so you could use them in the level, it's not user-friendly, but I wasn't going for that, (note the only thing I actually scripted was the npc movement, the rest I just altered a little)
Oh, and if anyone that wants can make the grouped tiles into editnpcs, I think those would be useful...