Quote:
Originally posted by lordhelmut
hmmm the main problem is destroying it in the droppers weapons list
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you could do like
if (destroynpc) { destroy; }
in the tradable npc's.. then have in the trader
for (this.i=0;this.i<weaponscount;this.i++) {
if (strequals(#w(this.i),Fireball)) { callweapon this.i,destroynpc; }
}
or something like that. (where fireball is the npc ur trading)