Quote:
Originally posted by TDK_RC6
well, lets see
if (created) {
this.playerid=-1; }
if (playertouchsme&&this.playerid==-1) {
this.playerid=playerid;
if (this.playerid==playerid) {
toweapons ....; }
}
|
doesnt matter.
Because the this.playerid would be local. So if 2 people touched at the same time it would give this.playerid to both of them .. hehe .its a b*tch i know
u can do w/ save[0] variables. but even those take a second or two to send to the server.
So its not as ez as it looks to make these things on free