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if(weaponfired&&!strequals(#c,call horse 1)&&!strequals(#c,call horse 2)&&!strequals(#c,call horse 3)){
say2 When on a horse say "save horse #"
#byou can save up to 3 horses.
#bSay "call horse #" to call that
#bhorse.#bEx:save horse 1.;
} else if (weaponfired&&(strequals(#c,call horse 1)||strequals(#c,call horse 2)||strequals(#c,call horse 3))) {
if (strequals(#c,call horse 1)){
puthorse #s(horse),playerx,playery;
setplayerprop #c,Horse Called; }
if(strequals(#c,call horse 2)){
puthorse #s(horse2),playerx,playery;
setplayerprop #c,Horse Called; }
if(strequals(#c,call horse 3)){
puthorse #s(horse3),playerx,playery;
setplayerprop #c,Horse Called; }
}
if (playerchats&&strequals(#c,buy horse caller)&&playerrupees=>600&&!hasweapon(Horse Caller)) {
toweapons Horse Caller;
setstring horse,;
playerrupees=-600;
setplayerprop #c, Horse Caller was bought;
}
if(playeronhorse) {
if (strequals(#c,save horse 1)){
setstring horse,#5;
setplayerprop #c,Horse 1 Saved; }
if(strequals(#c,save horse 2)){
setstring horse2,#5;
setplayerprop #c,Horse 2 Saved; }
if(strequals(#c,save horse 3)){
setstring horse3,#5;
setplayerprop #c,Horse 3 Saved; }
} |