Thread: Horse Caller
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Old 02-02-2002, 02:48 AM
zell12 zell12 is offline
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Horse Caller

Ok, this is a Horse Caller for Mithica (So don't use it) =D
But, everyone is calling a hose, and lagging up levels, with it...
I tried to edit it, but now it doesn't even go to the players inventory... I want it to take off 25 mp for every horse called... And, can you set it up so it goes to the players inventory right



if (playersays(buy horse caller)&&playerrupees=>600&&!hasweapon(Horse Caller)) {
toweapons Horse Caller;
setstring horse,0;
playerrupees=-600;
}
if(playeronhorse&&strequals(#c,save horse 1)){
setstring horse,#5;
setplayerprop #c,Horse 1 Saved;
}
if(!firedonhorse&&strequals(#c,call horse 1)){
tokenize #s(horse);
puthorse #t(0),playerx,playery;
setplayerprop #c,Horse Called;
}
if(playeronhorse&&strequals(#c,save horse 2)){
setstring horse2,#5;
setplayerprop #c,Horse 2 Saved;
}
if(!firedonhorse&&strequals(#c,call horse 2)){
tokenize #s(horse2);
puthorse #t(0),playerx,playery;
setplayerprop #c,Horse Called;
}
if(playeronhorse&&strequals(#c,save horse 3)){
setstring horse3,#5;
setplayerprop #c,Horse 3 Saved;
}
if(!firedonhorse&&strequals(#c,call horse 3)){
tokenize #s(horse3);
puthorse #t(0),playerx,playery;
setplayerprop #c,Horse Called;
}
if(weaponfired){
say2 When on a horse say "save horse #"
#byou can save up to 3 horses.
#bSay "call horse #" to call that
#bhorse.#bEx:save horse 1.;
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