View Single Post
  #10  
Old 02-01-2002, 10:31 PM
la_builder la_builder is offline
Registered User
Join Date: Jan 2002
Location: Holland
Posts: 154
la_builder is on a distinguished road
Question ?

mean this one








// NPC made by aylad
if (playerenters || wasthrown) {
// Initialize the this. variables
dirgo = {0,-1,-1,0,0,1,1,0};
timeout = 0.05;
this.walkmode = 1;
if (wasthrown && this.walkmode>1) this.walkmode = 1;
this.x1 = 0;
this.x2 = 63;
this.y1 = 0;
this.y2 = 63;
this.speed = 0.08;
this.mode = 0;
this.runcounter = int(random(10,40));
}

// Walking stuff
if (timeout && this.mode==0) { // WALKING
newx = x + dirgo[dir*2] * this.speed;
newy = y + dirgo[dir*2+1] * this.speed;
this.runcounter--;
if (this.walkmode==1) { // RANDOM
if (this.runcounter>0) {
testx = newx + 1.5 + dirgo[dir*2];
testy = newy + 2+ dirgo[dir*2+1];
if (onwall(testx,testy)) {
dir = (dir+2)%4;
this.runcounter = int(random(0,60));
} else {
x = newx;
y = newy;
}
} else {
this.runcounter = int(random(10,40));
dir = (dir+1+int(random(0,2))*2)%4;
}
} else if (this.walkmode==2) { // LEFTRIGHT
if (dir!=1 && dir!=3) dir = 3;
else {
x = newx;
y = newy;
if ((dir==1 && x<=this.x1) || (dir==3 && x>=this.x2))
dir = (dir+2)%4;
}
} else if (this.walkmode==3) { // UPDOWN
if (dir!=0 && dir!=2) dir = 2;
else {
x = newx;
y = newy;
if ((dir==0 && y<=this.y1) || (dir==2 && y>=this.y2))
dir = (dir+2)%4;
}
} else if (this.walkmode==4) { // RECTANGLE
x = newx;
y = newy;
if ((dir==0 && y<=this.y1) || (dir==1 && x<=this.x1) ||
(dir==2 && y>=this.y2) || (dir==3 && x>=this.x2))
dir = (dir+3)%4;
}
if (this.walkmode>1 && this.runcounter<=0)
this.runcounter = 20;
message;
timeout = 0.05;
}
Reply With Quote