Thread: please look?
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Old 01-27-2002, 05:40 AM
Oxy-Moron Oxy-Moron is offline
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Looks like you put more effort into the houses than the surrounding ground on both of them, so I'll focus on them.

First One: Top building- Get rid of all the blue tiling on it and replace it with something that fits the brick/sandstone wall pattern. I like the entrance to the house, but the blue just ruins it. Bottom building - House just looks funky. The skull-statues in front always ruin things for me, since they're so ugly. Also, the shape of the house leaves little interior design, with such an awkward shape. Take into consideration what will go inside the house... one oddly laid out room? Actual Level- The cliffs don't work at all since you didn't continue them on the right side. Choose one pathway per level, two doesn't look right, IMO. Put a little more effort into the grass tiling, as well.

Second: Again, skull thing = ugly house. Doesn't fit in at all with the two other houses in the level. You have the one brown-house connecting into the skull house as well, which looks rather poor. Change the skull house's tiles and things will improve. Bottom house - I like it actually. I think it might look a bit more interesting with nothing but wooden poles on the roof, but that just might be me. Actual Level - You bunched up your grass detail here too much. Spread it out more evenly. Unstraighten that dirt path in the bottom, as well. Last gripe, the small bridge on the left, it appears to be leading through a tree. Never a good design choice.

Overall, a decent effort. 5/10.
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