
01-25-2002, 08:37 AM
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Banned
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Join Date: Sep 2001
Location: Yakitinzen, China
Posts: 2,271
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[QUOTE]Originally posted by BocoC
[B]Ok. This is what is going on (If I remember correctly what Stefan said).
In a non-p2p server (Non NPC Server), the first person in the level runs all the timeouts in NPCs. So, all timeouts are run on the level-leader's computer. But, when you call the timereverywhere; command, what it does is creates an instance of the NPC on everybody's computer. [QUOTE]
I thought that the second player or the player that enters recieves its npc crap from the first person (non-p2p). But the first person is still leader if the second player is in the room and teh second player recieves all 'in-level' attributes. What I mean by 'in-level' like variables and stuff that would only exist in that one level, not player attributes that are saved and stored. |
Last edited by royce; 01-25-2002 at 08:49 AM..
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