
01-23-2002, 01:16 AM
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Registered User
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Join Date: Aug 2001
Posts: 710
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if (weaponfired) {
setani phnarmer1,;
disabledefmovement;
timeout=.05;
}
if (timeout) {
if (keydown(0)&&!keydown(5)) {
play phnarmer1.wav;
sleep .1;
}
if (keydown(1)&&!keydown(5)) {
play phnarmer2.wav;
sleep .1;
}
if (keydown(2)&&!keydown(5)) {
play phnarmer3.wav;
sleep .1;
}
if (keydown(3)&&!keydown(5)) {
play phnarmer4.wav;
sleep .1;
}
if (keydown(0)&&keydown(5)) {
play phnarmer5.wav;
sleep .1;
}
if (keydown(1)&&keydown(5)) {
play phnarmer6.wav;
sleep .1;
}
if (keydown(2)&&keydown(5)) {
play phnarmer7.wav;
sleep .1;
}
if (keydown(3)&&keydown(5)) {
play phnarmer8.wav;
sleep .1;
}
if(mp<100){
mp++;
}
if (keydown(6)) {enabledefmovement;setani idle,;}
if (!keydown(6)) {timeout=.05;}
}
I found out why it wont disabledefmovement. The way the Kuro was scripted it made disabledefmovement not work but we fixed that =D The one other problem is it wont play sound =/ Can anyone see why not? I uploaded the sounds to the main directory |
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