Quote:
Originally posted by mikepg
i remember that thread, but if there was pause/unpause player, there would no need for enable/disable pause, because you could code NPCs (maybe systems) to do that for you with the pause/unpause commands.
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Enable/disable pause would be needed for that kind of system, because they are wanting to use the 'P' button, and the keydown wouldnt run until they unpause.