Thread: P2P worlds
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Old 01-17-2002, 03:45 AM
Torankusu Torankusu is offline
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Quote:
Originally posted by Warcaptain


i never said it was impossible, but its too difficult for project owners, i suggest much easier ways to do it, that would make things easier, and produce much better pw's

just look at what building privately did to 2k1 and 2k2, they were\are the best (player wise) p2p worlds.
They 'are the best' because they are made by the 'experts.' If you had loads of great npc-server scripters working with you that have used it before, or every day, you'd probably have a good p2p playerworld.

Setting up a private playerworld for the PW administration team to test the things for the pw owners would probably process alot of p2p playerworlds that have things that work. Instead of this "i think it will work with npc-server" stuff, it can be tested before reviewed finally by Stefan, and put up, if it gets that far. I don't know whether or not NPC-Server has the "test" thing like the regular level editor NPC thing does, but if it does, we could send the level back with details of what was wrong.

We review playerworlds anyway, it'd be no more trouble to review a little more (work-wise) just to help produce/process decent, working, good-looking p2p playerworlds.

If stefan doesn't want to release an npc-server like thing for level editor because of belief of theft, then this would work better.

It could work. You'd never know until you've tried it.
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Originally posted by Spark910
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