Quote:
Originally posted by TDO2000
setlevel2 #p(0),#p(1),#p(2); <-- there is something wrong in it (that would only affect the x and y of the player)
needs to be ...strtofloat(#p(1)), strtofloat(#p(2));
but I have not enough experience with NPC-Servers to get the other error (if there is one)
edit:
um could it be possible that NPC-Server doesn't know the players account if u trigger it? u Could use #a as a triggeraction param:
triggeraction 0,0,#a,warp,olsl.nw,30,30;
and read it out with #p(0)
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Thanks...when it reads #p(index) it should read it as whatever it is...I don't think it would make any difference, but I'll try it later
