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Old 01-14-2002, 09:14 AM
XeroMaster XeroMaster is offline
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?

I copped the Code:


if (playerenters&&!(hasweapon(Menuthing))) toweapon Menuthing;
//#CLIENTSIDE
if (created) {
setstring client. menuthingoptions,Option1,Option2,Option3,Option4,O
ption5,Exit;
timeout=0.05;
}
if (timeout&&isweapon) {
if (this.showmenu==1) {
CheckKeys();
for (this.i=0;this.i<sarraylen(client.menuthingoptions );this.i++) {
if (this.optionselected==this.i) showimg 1000+this.i,@@i@#I(client.menuthingoptions,this.i) ,0,24*this.i;
else showimg 1000+this.i,@#I(client.menuthingoptions),0,24*this .i;
}
for (this.i=1;this.i<4;this.i+=2) if (this.keydown[this.i]==true&&this.oldkeydown[this.i]==false) {
this.optionselected=(this.optionselected+vecy(this .i))%sarraylen(client.menuthingoptions);
}
for (this.i=4;this.i<7;this.i++) if (this.keydown[this.i]==true&&this.oldkeydown[this.i]==false) {
this.temp=0;
if (this.optionselected==5) {
this.temp=1;
this.showmenu=0;
}
if (this.temp==1) break;
}
}
else for (this.i=0;this.i<sarraylen(client.menuthingoptions );this.i++) hideimg 1000+this.i;
timeout=0.05;
}
if (weaponfired) {
setarray this.keydown,10;
setarray this.oldkeydown,10;
this.showmenu=1;
CheckKeys();
}
function CheckKeys() {
for (this.i=0;this.i<10;this.i++) {
this.oldkeydown[this.i]=this.keydown[this.i];
this.keydown[this.i]=keydown(this.i);
}
}

it do not do anything once I fire the D weapon

p.s. the {toweapon name;} should have a "s"
{toweapon"S" name;}
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