Quote:
Originally posted by Shard_IceFire
Hmm that's ok I guess...the movement of the target is pretty jerky, it certainly could be improved upon.
I made a very similar script about a year ago. Except in mine you sit at a little control station..it was like a castle defense system thing.
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It has since been revised THOUROUGHLY. A friend of mine added a target identification system ( it tells you the nick of the player you are targeting), and he also optimized the explosion part of the script. I have been tweaking it for a while =X
Quote:
Originally posted by Lyndzey
Agreed ;]
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;D