Quote:
Originally posted by TDO2000
use a counting var in a timeout in your system NPC...
so u just refresh the time string every 10 seconds and there is no big lagg...
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erm.....
or just use timevar..
this.second=int(timevar)%60;
this.minutes=int(timevar/60)%60;
that will give seconds and minutes.
figure the rest out from there, im not your *****
