Quote:
Originally posted by BlKnight
=/ I think I know why it works with weaponfired and while(this.on=>0)...the weaponfired runs it through again, like playerenters would. Which would mean they need something to get it going...so thats all I need to figure out, anything other then timeout.
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Last I knew, anything like that, playerenters, weaponfired, etc, will rerun the entire script...But why can't you use timeout?