[screen_name says:]
NPC Code:
// NPC made by screen_name
// NPC Name: SaLo Player Look
if (playersays(save 0)) {
setstring client.save0,#3,#C0,#C1,#C2,#C3,#C4,#C5,#8;
setplayerprop #c, ; }
if (playersays(load 0)) {
setplayerprop #3, #I(client.save0,0);
setplayerprop #C0, #I(client.save0,1);
setplayerprop #C1, #I(client.save0,2);
setplayerprop #C2, #I(client.save0,3);
setplayerprop #C3, #I(client.save0,4);
setplayerprop #C4, #I(client.save0,5);
setplayerprop #C5, #I(client.save0,6);
setplayerprop #8, #I(client.save0,7);
setplayerprop #c, ; }