
01-09-2002, 05:26 AM
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Registered User
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Join Date: Oct 2001
Posts: 605
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I've come up with a very easy way to get it to work, it uses client.strings and flags for most of the juice of it (at this time, a package is worth only a gralat), as well as an information npcw that also detects if the player swims. A simple serverside NPC has to be placed outside each house, the Judgite in the level is an example...it uses with(getplayer()) and a server string (following the format of server.playerhouse1owner) to hold the account name of the player owning the house. This package accepting NPC mirrors the look and nick of the player owning the house, and in the future could be modified to accept monetary donations for said player. Is there any way to check if the player is under the effects of disabledefmovement? Anyway, to truly understand this NPC you'll have to see for yourself. Enjoy the attachment. |
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Quote:
Some people like standing around talking to idiots in the real world, and some don't. Neither choice is inherently better than the other.
-Kaimetsu
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