Quote:
Originally posted by btedji
it can be done, you would have to use testplayer, and indexes, and maybe triggeraction, it would be very difficult, i am trying to make one, but if you wanted to use ap, you would have to set the ap at 100 all the time, and if it lowered you would know the player killed someone, but then you could not longer use ap
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It's possible, that 2 or more players are at the same position so testplayer wouldn't really help
the best way doing this should be a complete new Weapon system (self coded sword and stuff) working with trigegractions so it could be done