Quote:
Originally posted by Shard_IceFire
I actually have that script on my PW...
here's an example:
NPC Code:
if (playerchats&&strequals(#c,save head1)) {
setstring client.head1,#2;
}
if (playerchats&&strequals(#c,load head1)) {
setplayerprop #2,#s(client.head1);
}
I think #2 is the head, let me know if that's wrong.
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Youre wrong

Its #3.
as for the commands you used xerox....like 2 of them are real. It isnt that simple. you can't just make your own commands and make up predefined variables.
Use the strings in the Message Code section.
and use setstring client.<cloths article>,#<use number or character that represents the clothing>;
then you have to load them by using
setplayerprop #<cloths article>,#s(client.<cloths article>;
assuming that you understand that things in <> are not literal, and represent other values
