you could use theplayerdies and playertouchsother, possibly, but the playerdies command is only active for the current player, meaning it would only register on the player that dies, it would be too complicated...i guess you could just do some sory of playercount thing...its possible, but it would take a lot of workarounds...A LOT! you could do a variation of the other guy's thing...
like:
NPC Code:
// Just include this in the system...
if (created)
{
plap = playerap;
playerz = playerscount;
}
if (timeout) {
if (plap<playerap||playerz<playerscount) {
if (playertouchsother) plkills++;
plap = playerap;
playerz = playerscount;
}
}
not exactly, but a lot like that.