
01-06-2002, 08:29 AM
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Registered User
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Join Date: Nov 2001
Location: VA, USA
Posts: 501
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yeah
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i remember that thread, but if there was pause/unpause player, there would no need for enable/disable pause, because you could code NPCs (maybe systems) to do that for you with the pause/unpause commands. |
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"Sittin by the tree, sippin eggnog, waitin on christmas gifts"
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