Thread: setlevel
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  #10  
Old 01-06-2002, 02:59 AM
mikepg mikepg is offline
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Quote:
Originally posted by Loriel
The right thing to do it would be
NPC Code:

if (actionserverside) {
setlevel2 level,x,y;
}
//#CLIENTSIDE
if (weaponfired) {
triggeraction 0,0,serverside,weaponname;
}



TDO ... *is disappointed* ... setlevel2 must be serverside because the server cannot allow players warping clientside to whereever they want...
.........wouldnt that trigger EVERYONE'S ring? Just curious, im not sure, but it DOES look like it would.
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