Quote:
Originally posted by Oxy-*****
O.o I thought that was obvious, Pac-Man represents the all consuming entity which takes in as much entertainment and sustenance as possible from whatever source gives it (ie. Users of Graal), and then once there is a possibility to gain more (ie. Graal2002), it must have this as soon as possible and will not accept any logical reasoning as to why it must wait any longer... And all Graalians chase coloured ghosts and attempt to escape from dot filled mazes.
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Hmm...
I bet the game Pacman actually has a deeper message that consumerism will ultimately make the world completely and utterly flat and empty.