Quote:
Originally posted by GrowlZP2P
Aww, you didn't regard my huge walkthrough? 
if (playerenters) {
}
if (playertouchsme) {toweapons automatic test;
}
while (strequals(#w,automatic test) && isweapon){
if (keydown(4)){
putleaps 0,playerx,playery;timeout=0.5;
}
sleep 0.05;
}
Should work..
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0o0oo ok thanx, i was think playerprop not strequals...