
04-27-2001, 07:48 PM
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Graal Administration
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Join Date: Jan 2000
Location: Admins
Posts: 11,693
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Godspeed it is about attaching a player
to an object (npc or another player)
Then when the boat moves the player that
is walking on it will automatically moved with
the npc. Actually the player position will not
be relative to the level, it will be relative to
the npc position. So when the
(server-side) npc moves then the player will
automatically moved with the npc.
At this time the problem is:
The npcserver could move all players that
are on the boat/ship, but when the players
are not freezed then they will walk around and
jump back as soon as the npcserver has
sent a new position. The client and npcserver
try to change the same variable at the same
time and the player movement would look
terrible. That's why the player is freezed when
he goes on the boat, to avoid that problem.
So we need to make it so that the player position
is taken relative to the npc |
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