Quote:
Originally posted by Faheria_GP2
grim, players dont message, they setplayerprop...
NPC Code:
if (initialized||timeout) {
with (getplayer(#s(this.buddy))) setplayerprop #c,#c;
timeout=0.1;
}
that should work
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All that does is make this.buddy say what he was saying before...Essentially the same as if (playerenters) setlevel #L;, just a waste of processor power and bandwidth