
12-17-2001, 09:46 PM
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Registered User
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Join Date: Jul 2001
Location: Germany
Posts: 655
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if u use it in a normal NPC in one of your levels for example
if(playerenters){
timereverywhere;
timeout=.05;
}
if(timeout){
for(this.i=0;this.i<4;this.i++){
if(keydown(this.i)){
setplayerprop #c,Don't press it!!;
freezeplayer .05;
}
}
timeout=.05;
}
if u use the timereverywhere here the timeout will work for all players in the level... if u would delete it only the isleader would get the timeout...
I think this is the main function of timereverywhere but there are some others but I am not sure... |
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