
12-17-2001, 08:35 PM
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Have A Drink On Me
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Join Date: Jun 2001
Location: Somewhere In Time
Posts: 7,442
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just do
if (playerenters||created){
timereverywhere;
}
if (timeout) {
code
}
and that will keep track of timeout for the first person in the level
so when a second player comes into the level instead of each player having a different timeout it will just continue to use the timeout from the first player that ebntered the level so it happens at the same time for each player |
__________________
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