
12-16-2001, 08:30 AM
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Registered User
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Join Date: Mar 2001
Posts: 825
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~AlphaFlame~
For the arrows... use an array to store the direction/x/y of the arrows, use your own images, and use a hitobjects... to detect tiles, use tiles[x,y]=....
For the armor... probably triggeraction looping..
if(actioncheckarmor){
if (this.armor=1){triggeraction armor1,x,y,;}
}
Or whatever the format for triggeraction is... too lazy to check on it right now. |
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If the post says ~AlphaFlame~, that's who's posting. If not, it's Entravial (owner)
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