Quote:
Originally posted by AlexH
if (created) {
drawaslight;
dontblock;
setzoomeffect 1;
setcoloreffect 1,0,0,.99;
}
if (timeout) {
sleep 0.1;
y=37.5;
sprite=1;
dir=2;
sleep 0.05;........
.........sleep 0.05;
sprite=0;
}
timeout = 0.1
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No. You need a timeout inside the timeout for it to loop, and another to initialize the timeout before the timeout code.