
12-12-2001, 01:54 AM
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Retired Oldbie
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Join Date: Mar 2001
Posts: 3,084
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Quote:
Tiles:
- addtiledef tilesimage,levelstart,type;
uses the file 'tilesimage' in replacement of
'pics1.png' in all levels that start with 'levelstart';
type: 0-old graal, 1-new order(description later)
- addtiledef2 tilesimage,levelstart,x,y;
this is similar to addtiledef, but only replaces
a part of the tiles image; its like putting an
image on top of the tiles image (normally pics1.png),
this is good for replacing the default chair or lamp
or so; this supports animated images, but keep in mind
that all tile replacements must be hold in memory
and be animated, so better only use it in the levels
you need it;
These two commands are very powerful and are only
enabled for upgraded servers.
- removetiledefs levelstart;
removes tile definitions for levels that start with
'levelstart'
- support for object sets, saved in the tileobjects folder and selectable
in the editor
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