
12-10-2001, 09:56 AM
|
|
Registered User
|
Join Date: Oct 2001
Posts: 605
|
|
|
So don't use playerhurt, in a timeout have:
if(playerhearts<playerfullhearts){
hitpoints--;
playerhearts=playerfullhearts;
} |
__________________
Quote:
Some people like standing around talking to idiots in the real world, and some don't. Neither choice is inherently better than the other.
-Kaimetsu
|
|
|
|
|