|
Registered User
|
Join Date: Nov 2001
Location: Ontario, Canada
Posts: 132
|
|
Quote:
if (created) { setshape2 14,18,{
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20}; dontblock; drawoverplayer; timeout=0.1; } if (playertouchsme&&!playerattached) { if (playerx<=x||playerx>=x+width) attachplayertoobj 0,id; } if (timeout) { if (playerx<x||playerx>x+width) detachplayer; timeout=0.1; }
|
That's insane  ! It's like 20,20,0,0,0,0,0,0,0,0,20 repeated a kagillion times! I'm not saying it won't work, it's just too many numbers make my head spin... |
__________________
~Draemus Windblade
Just over 90% of all messages have no point or meaning.
"In order to preserve ourselves we seek out and eliminate anything that may do use harm. In doing so, we destroy things that, though possibly hazzardous, may be important to survival. So you see, in trying to save ourselves, we ultimately bring about our own destruction"
Luminar
|
|