Thread: walking
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  #10  
Old 12-09-2001, 03:18 AM
Speedoflight14 Speedoflight14 is offline
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this is what i got


if (created) { setshape2 14,18,{
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20,
20,20,0,0,0,0,0,0,0,0,0,0,20,20}; dontblock; drawoverplayer; timeout=0.1; } if (playertouchsme&&!playerattached) { if (playerx<=x||playerx>=x+width) attachplayertoobj 0,id; } if (timeout) { if (playerx<x||playerx>x+width) detachplayer; timeout=0.1; }
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