
12-07-2001, 06:49 AM
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Banned
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Join Date: Jun 2001
Location: Virginia, USA
Posts: 2,086
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im sure you have an onwall script somewhere right?
well
if (x!=this.targetx&&y!=this.targety){
onwallmovement();
}
then tweak the onwall so it will instead of keep obj or player still, it will move it up or down (depending on where a wall is located)
if you cant script the rest from this, you shouldnt worry about path finding anyways |
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