
11-28-2001, 06:43 AM
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Registered User
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Join Date: Nov 2001
Posts: 69
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from newfeatures text:
- cachingmode:
- 0: previous movements will be finished immediatelly
- 1: movements will be cached, the previous movements
will only be finished when the cache is too large
(distance to go >5);
this caching can be used on server-side npcs to
make the movement look like non-laggy even when
there are little delays sometimes
- 2: the movement will just be appended to the movement
list; you can add up to 100 movements
When cachingmode is 0, then a previous move command that isn't finished moving the NPC will be finished, and replaced by the new move command.
When cachingmode is 1, then a previous move command that isn't finished moving the NPC with a distance greater than 5 to its destination will be finished, and replaced by the new move command. But, if the distance left is less than 5, then the new move command will go when the previous move is finished moving.
When cachingmode is 2, then the new move command will go when the previous move is finished moving. You can have no more than 100 appends, or else the oldest move command will be finished immediately. |
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