Quote:
Originally posted by Tyhm
This one's more so I can get a concensus than anything else; what do you guys think about me making a pathing NPCW? It wouldn't be TOO difficult, use the string parsing commands to figure out how many levels away your destination is, and use onwall to find a way from one side of the level to the other...the current world isn't TOO complicated, the only new command I'd need is for onwall() to work like tiles(), so you can feed in a negative value or a >64 value and it'll check the next level over, then a simple bidirectional search and a few static destinations, wouldn't be too difficult. Good practice too. Just take more time than I have, but eh.
The upshot of this is that your Graalian would do the walking for you, Starcraft style. You set your destination to Bomboria Square, and it walks while you talk to your friends, etc.
Maybe it'd work with the go-karts? Press A for Autopilot? ^_^
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That's a neat idea, maybe they could set up a new command
to "read" the map based on how it is, ie, maplevel(x, y) could
return the level at that position on the map. Then you could
easily come up with the distance from yourself to that level.