Quote:
Originally posted by ownerofbabylon
they actually did that? it would be like:
if(weaponfired){
toweapon haha;
}
if(weaponfired){
toweapon hahah;
}
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A more common 'error' is
NPC Code:
if (playerenters) toweapons Blabla;
That needs to be changed to
NPC Code:
if (playerenters && !isweapon) toweapons Blabla;