Quote:
Originally posted by SSRobgeta
This still doesn't work! Why?!?!
// Created By Rob Getashu
if (created) {
// Initialize the attributes
showcharacter;
setcharprop #3,head0.gif;
setcharprop #C0,orange;
setcharprop #C1,white;
setcharprop #C2,blue;
setcharprop #C3,red;
setcharprop #C4,black;
setcharprop #2,shield1.gif;
shieldpower = 1;
dir = 2;
}
if (playerchats&&strequals(#c,sell lumber)) {
playersrupees=playerrupees+strtofloat(#s(lumber));
setstring client.lumber,;
setstring server.gavelumber,strtofloat(#s(client.lumber);
setplayerprop #c,You sold #s(client.lumber) logs.;
}
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setstring server.gavelumber,strtofloat(#s(client.lumber);<--you forgot something
should be:
setstring server.gavelumber,strtofloat(#s(client.lumber));
playersrupees=playerrupees+strtofloat(#s(lumber));
and this should be
playerrupees=playerrupees+strtofloat(#s(lumber));
and if u set:
setstring client.lumber,;
to nothing
setplayerprop #c,You sold #s(client.lumber) logs.;
after it can't be right too
