Quote:
Originally posted by Hulk Hogan
maybe add a
if (playerchats && stequals(#c,Buy from merchat 1)) {
set buyingfrommerchat1;
}
and then at the begining of your script add this to the
"if (playertcouchsme)"
if (playertouchsme && buyingfrommerchat1) {
and then just add an "unset buyingfrommerchat1" at the end?
and then change it for each merchat or npc to buyingfrommerchat2 or whatever flag you want to use?
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Would require the merchants to wear numbers above their heads as well as giving them IDs, and it would be best to use tokenize with that.