Quote:
Originally posted by btedji
i dont think thats even possible, just dont make the function occur until you want it to
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I'll have to agree with you on that...
Nyght, heres an example:
if you use oh, say this:
if (playertouchsme) {
talk();
}
function talk() {
message Hello.;
sleep 3;
message ;
}
its the exact same thing as using this, the only difference is readability, and some performance issues:
if (playertouchsme) {
message Hello.;
sleep 3;
message ;
}
Got it?