Quote:
Originally posted by grim_squeaker_x
Couldn't you just divide the system NPC into different parts?
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I already divided it into 6 parts! The main part has a lot of graphical and keydown code, because we need a seperate section of keydown code for almost each mode of it. Status, Equipment, Items, and the option select each have their own set of keydown code, plus I have a big function that retrieves the picture's from items and stuff and basically draws 20 items, plus their name's, on the screen, while doing other stuff. All in all, the problem npc is about 50kb+. That is the big problem.