Quote:
Originally posted by ownerofbabylon
so for lets say mining or something:
if(playerenters){
setstring percentdone,0;
if(playertouchsme&&isweapon(pick)){
percentdone++;
message This rock is percentdone Percent Done;
}
if(percentdone==100){
hide;
playerruppes+=1;
sleep 30;
show;
}
|
Well You need to fix this, like so:
if(playerenters){
setstring percentdone,0;
if(playertouchsme&&isweapon(pick)){
percentdone++;
message This rock is
#v(#s,percentdone) Percent Done;
}
if(percentdone==100){
hide;
playerruppes+=1;
sleep 30;
show;
}
Dont forget, if you want a string value to appear in a message or a sign, you have to use message codes,
-Rebel95