
10-08-2001, 05:14 PM
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Registered User
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Join Date: Aug 2001
Posts: 378
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Ok, I made a simple Ocarina (only thing that needs to be changed is the name/sound/gani). It works more or less the same way Graal 2001's does.
// NPC made by Josey Hunt
if (playertouchsme) {
toweapons Flute;
}
if (weaponfired) {
disabledefmovement;
setani ocarina1,;
timeout=.05;
}
if (timeout&&!strequals(#m,ocarina1)){timeout=0;}
if (timeout&&strequals(#m,ocarina1)) {
while (keydown(0)&&!keydown(5)) {play ocarina1.wav;sleep .1;}
while (keydown(1)&&!keydown(5)) {play ocarina2.wav;sleep .1;}
while (keydown(2)&&!keydown(5)) {play ocarina3.wav;sleep .1;}
while (keydown(3)&&!keydown(5)) {play ocarina4.wav;sleep .1;}
while (keydown(0)&&keydown(5)) {play ocarina5.wav;sleep .1;}
while (keydown(1)&&keydown(5)) {play ocarina6.wav;sleep .1;}
while (keydown(2)&&keydown(5)) {play ocarina7.wav;sleep .1;}
while (keydown(3)&&keydown(5)) {play ocarina8.wav;sleep .1;}
if (keydown(6)) {enabledefmovement;setani idle,;}
if (!keydown(7)) {timeout=.05;}
} |
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