
10-02-2001, 02:32 AM
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Registered User
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Join Date: Sep 2001
Location: Graalistan
Posts: 73
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i made a ball system here it goes
// NPC made by Fireball
if (playerenters) {toweapons *Ball System;
}
if (playertouchsme) {
}
if(playersays(Show Balls))
say2 You have #v(balls) balls;
if(playersays(sell balls)){
playerrupees = playerrupees + balls * 2;
//to get 2 g for 1 ball
setstring balls,0;
balls = balls - (#v,balls);
} |
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