Quote:
Originally posted by Shard_IceFire
that probably wouldn't work. If you did that, I believe it would set the string client.balls to +1. What you COULD do is:
NPC Code:
if(playertouchsme) {
this.ballplus=1+strtofloat(#s(client.balls));
setstring client.balls,#v(this.ballplus);
}
Don't get mad at me if I'm wrong but I'm pretty sure that what I said is correct.
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change that to
NPC Code:
if(playertouchsme) {
setstring client.balls,#v(1+strtofloat(#s(client.balls)));
}
its shorter