Quote:
Originally posted by Shard_IceFire
*looks down* well I have 2 balls but here is what you could do:
NPC Code:
//Code by Shard IceFire
if (playertouchsme) {
toweapons Ball count;
}
if (weaponfired) {
say2 You have #s(client.balls) balls!;
}
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thats about as perfect as it gets