Quote:
Originally posted by Kaimetsu
How did you set it up? Did you put it in a big script or just make a little NPC to test it?
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hehe. i show you
NPC Code:
// NPC made by Urond the Paladin
if (playerenters) {
toweapons *Stats;
}
if (weaponfired) {
setstring t,#a;
setstring q,playerrupees;
setstring w,playerbombs;
setstring e,playerdarts;
say2 Current Stats for: #s(t),
#bGralat: #v(q)
#bBombs: #v(w)
#bArrows: #v(e)
}