
09-29-2001, 10:49 AM
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Registered User
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Join Date: Jun 2001
Location: Washington State, USA
Posts: 980
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Um... yeah. Everything acts as though it were client.strings. But, to my knowledge, in npcserver, client.strings are saved on the player's account AND sent BACK to the player so they can be read in clientside scripts. If you make a normal string, (without the client. portion), then it is only stored on the account and not sent back to the player. So, yeah. Think of everything as client.strings. As for server.strings, they are stored on the server and EVERY npc in the server can read them. If you want to create a good multiplayer enemy, then server.strings can be used to simulate serverside scripting. So, any npc can read a server.string. That help? |
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-Boco
FLKJH$TRFG*$(&%>FMG >REN<>F ;.kjsd
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